Alright, everyone, I’ve been thinking and trying to do a lot of stuff for the game, but nothing’s been working out as expected. That’s why I’ll cancel the development on this game. It’s been quite a burden to carry around among many, MANY other things on my life, and it’s been bothering me ever since development began. This doesn’t mean I’ll never make another attempt at game development in my life. In fact, I’m already planning on a brand new game! Now that I have a new PC, I’ll give Unity a try and see if my ideas work as I’ve been planning. What kind of game I’ll make, you may be asking? Well, I’d say a Markiplier: the RBG remake, or even a brand new fangame! For now I only have the ideas, but at some point in time a hopefully great 3D RPG will rise from the ashes of this mediocre RPGMaker flop. I have no idea how long this will take, but I hope not too long (not counting my “training”, I hope it takes about a year or two, four at most). If I need help, I’m gonna do something to ask for it. I hope everything works…
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Runestones: from concept to in-game model🗿
Update 2.627
New challenges & new effects!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
brung back my old oc plus a new one
...they don`t have names yet tho
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Szayel Aporro Granz - Bleach










0 comments