Alright, everyone, I’ve been thinking and trying to do a lot of stuff for the game, but nothing’s been working out as expected. That’s why I’ll cancel the development on this game. It’s been quite a burden to carry around among many, MANY other things on my life, and it’s been bothering me ever since development began. This doesn’t mean I’ll never make another attempt at game development in my life. In fact, I’m already planning on a brand new game! Now that I have a new PC, I’ll give Unity a try and see if my ideas work as I’ve been planning. What kind of game I’ll make, you may be asking? Well, I’d say a Markiplier: the RBG remake, or even a brand new fangame! For now I only have the ideas, but at some point in time a hopefully great 3D RPG will rise from the ashes of this mediocre RPGMaker flop. I have no idea how long this will take, but I hope not too long (not counting my “training”, I hope it takes about a year or two, four at most). If I need help, I’m gonna do something to ask for it. I hope everything works…
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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