
This is the sketch for the tnas map, i know it looks terrible but i will make it be better later.
Next up
i am currently making Two Nights at Something (tnas) and this is what the office currently looks like, however im not really happy with it so i might recreate the office or fix the buttons.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
We are under attack!
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Terraria
a drawing I did because I was boredπͺ. But I love how it turned out.π
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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