2 years ago

this just undid what I did yesterday, but I think it's a better change in the long run for this project.

giving the chance to use a standard fontset for projects outside my own code I'd say is best.


you do have to add 128 to all ascii codes to have it display the right charicter, there is the upside in that the font will be usable no mater what tile mapping is being used for the background/window layers.

it also lowers the need to transfere a font with your own code now.

also load times and memory usage of your code is less aswell.



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Been a little while hasn't it?

That's what happens when life gets busy I guess :p

But listen here. what do you say to a stacking game for the Atari 2600?

what's this about now?

A tiny map for something?

WOOOoooo!!

Let's GOOOoo!!!!

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Nice. A one day trophy

Seams like the Linux version of the Gamejolt client has a flag set to addition while rendering on top of what's under the window. (it's just a guess, but it's what I get from this issue) hope it's possible to be fixed soon @gamejolt

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