6 months ago

this just undid what I did yesterday, but I think it's a better change in the long run for this project.

giving the chance to use a standard fontset for projects outside my own code I'd say is best.


you do have to add 128 to all ascii codes to have it display the right charicter, there is the upside in that the font will be usable no mater what tile mapping is being used for the background/window layers.

it also lowers the need to transfere a font with your own code now.

also load times and memory usage of your code is less aswell.



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but the program at least still works with what I've writen so far on the classic gameboy model at least

what's this about now?

A tiny map for something?

I'm a bit late. but I got it now :D

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Been a little while hasn't it?

That's what happens when life gets busy I guess :p

But listen here. what do you say to a stacking game for the Atari 2600?

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Let's GOOOoo!!!!

I'm still learning all the new features past 1.13 of minecraft. but when we are talking of #MostFearedMob then that goes to the warden.

it's strong, can take your vision for a short time, it hits like a truck and it's purely after you when it detects you

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I've gotten my hand on a super gameboy, and I've all ready learned something about it that has made my program not display on the real thing

my old Hello World test program does though