Game
Friday Night Funkin' The Grand Red Destruction
1 year ago

This mod might be broken without any change of each script on Psych Engine 0.7.0. So if the mod is broken, you can use this method to make it more compatible to that version: https://github.com/ShadowMario/FNF-PsychEngine/wiki/Transitioning-Lua-Mods-from-0.6.x-to-0.7




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Working on the full-a$ Telekinesis week, but this time, it has a kinda unique third phase.

The HESOYAM cheat code from GTA San Andreas is coming to the update, using ToufG's secret word script.

Look at me, I got into that troublemaker's FNF blocklist on Twitter lol...

(By the way, follow me on Twitter tho. https://twitter.com/CasperBunny2001)

Due to the Mighty Magiswords series creator's exposed for some reason, I decided that I won't affiliate with him for some reason. Here's the update version of one of the loading screens.

1night ~ [ 17bucks ]

The new shooting sprite for Barnabas (along with the new F*cked difficulty chart for Blood And Gore) has finally finished, so here's the showcase of the sprite...

(The bullet note was taken from the Hank Reanimated mod and edited for this mod.)

I got inspired from Phantom Arcade to make this animated icon. What did you think?

I used Flipaclip and paint.net to make this.

[ THE ONE WITHOUT A WHITE BACKGROUND: https://imgur.com/uiqgfNV ]

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Okay, so I have contacted with the coder of the vanilla Friday Night Funkin' about this situation and he said that he got hacked on Newgrounds, but I still not supporting his actions due to the "joke" on X/Twitter tho.