Next up
Thought I might as well show it off now since I finished some stuff yesterday.
I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!
So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.
A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)
disgrace
The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.
we're so back
Currently working on UI improvements + Pizzeria name changes
Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.
Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)
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