1 year ago

This was to be a late submission to Art Weeklies until the hiatus at the time of this post

This is an 8-bit rendition of the Jester from Lethal Company




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For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel before the quest ends on April 15 and you'll get Coins!

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 832 of coding, I added some depth sorting to the pickups