10 months ago

This was to be a late submission to Art Weeklies until the hiatus at the time of this post

This is an 8-bit rendition of the Jester from Lethal Company




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For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

For day 659 of coding, I made a new area that will be the entry point to a randomly generated forest. I've also added a transition between this and the first area

Trees are by ButteryMilk from itch.io

some character designs

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions