2 years ago

This was to be a late submission to Art Weeklies until the hiatus at the time of this post

This is an 8-bit rendition of the Jester from Lethal Company




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1158 of coding, I've been working on not having the pull happen with no success so far

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Landscape practice: week 5 🌳☀️

#pixelart

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

If you've played Beloved Bound demo, you've already talked to him!

For day 1163 of coding, I got the moving collisions to work properly for now