Game
The Red Throne
5 years ago

This week I conceptualised a power system called "Ascensions", ascensions will be more situational abilities for the player's main weapon. Some can level up over time while others will require different "Sin" levels to use.




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I don't have much to show for this week but I have been working on a melee combat system.

This week I finished an enemy model and friend of mine has started working on the game as a composer for the soundtrack. I plan to have the ascension system functional for next week's devlog.

I apologise for the immediate and rather long hiatus but soon the game will no longer be Quad Cubed 2 and will instead star a new skeletal protagonist. Stay tuned for more soon.

The project finally has a new name, "The Red Throne". I also plan to post these devlogs every week from now on.

Quad Cubed 2 has now been officially changed to "The Red Throne" go check it out!

Just finished the dialogue system this week.

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).