To finish the final compositing of the level backgrounds i added some brick texture, which nicely breaks up the large solid areas.
Instead of doing them all in Tiled i wrote an algorithm. If you are interested in it you can check it out here: https://github.com/Quinten/doodles/blob/gh-pages/tiling.html
and here is the effect:
https://quinten.github.io/doodles/tiling.html
Yesterday i also added all the sound effects and fixed a lot of bugs. When i added sound effects i was suddenly hearing a chainsaw like sounds. So i discovered i was calling to much code. Strange what adding sound effects can do.
For the rest: I only need to make some credits and then i can package the whole thing up for publishing. Then i can start making some promo artwork to fill the last bit of this last adventure jam week.
So stay tuned for a first stable release build ;)
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