So since I've been working on the tile system I got some ideas to add tile objects and to go with that tables. Firstly tables. Tables are A way to store A combination of sorts. Defining A set of data to result in one piece of data either STRING or INT. The first 2 lines of A table file define the type STRING or INT then how many piece of data will result in one piece of data.
# Example of table struct if 3 pieces of data are used
# Data_1 Data_2 Data_3 Result
# Iron Zinc Copper ????
More examples will be included in the RC2 CDK docs.
Tile Objects
Tiles are static in the current game but I want tiles be able to have behaviors attached to them. They will define A code id in the properties file or none the code id is attached to the tile objects functions written in C. There are several properties attached to A Tile object. Listed below.
X
Y
UI
META DATA
PLACE BEHAVIOR
BREAK BEHAVIOR
INTERACT BEHAVIOR
PERSIST BEHAVIOR
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