Game
Slimey Land MAN!
3 years ago

Tile Objects and Tables


So since I've been working on the tile system I got some ideas to add tile objects and to go with that tables. Firstly tables. Tables are A way to store A combination of sorts. Defining A set of data to result in one piece of data either STRING or INT. The first 2 lines of A table file define the type STRING or INT then how many piece of data will result in one piece of data.

# Example of table struct if 3 pieces of data are used

# Data_1 Data_2 Data_3 Result

# Iron Zinc Copper ????

More examples will be included in the RC2 CDK docs.

Tile Objects

Tiles are static in the current game but I want tiles be able to have behaviors attached to them. They will define A code id in the properties file or none the code id is attached to the tile objects functions written in C. There are several properties attached to A Tile object. Listed below.

  • X

  • Y

  • UI

  • META DATA

  • PLACE BEHAVIOR

  • BREAK BEHAVIOR

  • INTERACT BEHAVIOR

  • PERSIST BEHAVIOR



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