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SONIC1PORT - Archive -
9 months ago

Time to be honest.

(THIS GAME IS NOW ON HIATUS. AGAIN.)


I don't like how this game is coming out. I haven't even been able to work on it since the Preview. Things just... don't sit right with me.

The way I see it now, PORT is just another EXE take. Same ol' story. I don't... really like that? I was going to partially stick to the tired formula but with my own stuff here and there. But recently I've been itching to make something more original.

Honestly, when another build drops out (likely a Tails demo like every other EXE fangame ever) the game will probably look different.



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RUMORS SAY OF A CAVE BELOW GREEN HILL

IT'S ENTRANCE APPEARS AT THE MOST OPPORTUNE OF TIMES

ISN'T THAT RIGHT, ALAN?

THE PATH TO ADVANCE IS NOT CLEAR FOR THE TIME BEING.

BELOW

port is back in development.

the entire current office which is now scrapped since im doing a better one

im still really proud of this but i know that i can do better

uh-oh! what is SONIC up to this time?

test from a few weeks ago i did with a new shader

update: sonic1port is OFFICIALLY switching to sonic delta framework beta 0.01

this is the best thing that will ever happen to this game

(as you can tell this is completely unserious)

random:

i use the name FuckWallTrigger(s) to define the points where main events of HILL1 take place.

here is (in order) every dev graphic I've made for them (these are not meant to be seen in game btw! they are just placeholders!)

10 am GMT+2

what i do with my nitro credits:

(nothing is more tuff than this)