Hey guys, it's me again, back with another devlog.
I have no disclaimers to say at the beginning of the devlog like last time, so I'm gonna jump straight into it!
Mechanics

As of mechanics at the moment, Yoshi and Mario are fully coded, meaning 3 of the 9 planned animatronics are ready for release!
The lights will be coded around the time I begin to work on Tails' mechanic, along with the usage meter to spice up gameplay!
Visuals
Yoshisaur's visuals are fully complete, Mr. Mario still needs his sprites replaced, but it shouldn't take too long to complete.
Extras
The characters menu for the extras has been fully completed! here are the renders for each revealed character!





Custom Night
The Custom Night is still early in development, the only thing that has been made exclusively for it is a different Custom Night exclusive character (who is the third character that was coded in mentioned in the mechanics section)
But who is this character you may ask?
(if you dont wish to get spoiled on the new character, skip this segment)
Ladies and gentlemen...
Snick.exe!!
wait what
snick.exe can you move your blocking a new custom night exclusive character
...
hold whats that?
...
mhmm...?
...
he IS a custom night exclusive character?!
oh... well alright then...
Making his way out of the SAGE Game Expo, Snick.exe phases into Time Trial!
When activated, Snick.exe will slowly float to your mouse pointer from the top of your screen, you need to constantly move your mouse around or you will be stunned!
Wow, what a cool character indeed!
(unless you skipped the segment)
That's all I have to offer to you today. I hope you're all happy with what's to come for Time Trial, because there's still so much to show off.
One more thing to end off the devlog, please don't spoil the new character for those who wish to wait. Thank you.
See y'all in devlog 3!!











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