Next up
:>
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
Some lighting and visuals updates.
Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
Tiny sneak peek at the threat you will face in this game.
UPDATE 1.1.0
I took a week off from developing other things to prevent burnout.
I made this instead.
It's dumb.
Play it anyway.
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
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