Game
FEAR FABLES: UMBRA PROTOCOL

7 months ago

UPDATE 1.1.0


​New Additions: 

- Restored Cut NPC Databank. Databank will await you in the main room and give you general directions for where you should go when interacted with.

Changes:

- Added new decorations in specific rooms

- Adjusted prop placement in specific rooms

- Rewrote story elements relating to the passcode for Dr. Beakom's office

- Moved the dead I.G.A. guard that drops the level 8 keycard, and gave a reason for his death

- Added a subtle blue glow to Logs

- Moved the SMG closer to the door to the Umbra Cell

- Moved some event triggers to ensure a smoother gameplay experience

- Added a controls readme (sorry 'bout that)

Fixes:

- Adjusted the way in which the game handles the spawning of the Umbra Sangoris to prevent the possibility of multiple spawns

- Fixed behavior relating to the Umbra Sangoris' default attack that could trap the player in place

- Fixed an issue in which a text prompt would not display when interacting with Lift Panels when a Lift was already at the panel

- Fixed an issue in which the player could get stuck on very small ledges

- Fixed an issue in which checkpoints could spawn the player in the incorrect position

- Fixed an issue in which the player's weapon would appear in the wrong location after a respawn



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Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.

I took a week off from developing other things to prevent burnout.

I made this instead.

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https://gamejolt.com/games/stickfinder/975911

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Tiny sneak peek at the threat you will face in this game.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

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