2 months ago, my computer decided to just break on me. That pc contained the most recent version of FNaSC and 2 months later I've finally got a pc to continue working on the game. Unfortunately the only file I have has code that is more outdated than the current version. I tried fixing the code but I haven't had to code a game like this in who knows how long. The stress of trying to understand over 2k blocks of code got to me and I've started to realize that maybe I was a little too ambitious with this project. Not to mention I've just started school so that means less time to work on this game. I've devoted most of 2021 on this game and I want to do other things so I've decided to cancel FNaSC. I really don't want to do this but with the pressure of life and over 2k blocks of messy code, I just can't find the motivation to work on the game anymore. I also want to work on new things and release new games. I might return to this series and hopefully get an actual game released but for now I just want to work on other stuff.
Next up
The new animatronic for FNaSC night 2 has been completed! Just need to add a few more sfx and phone call aswell as test the game before launching demo v0.3.0
As a (sort of) 20 follower present, I was finally able to finish and publish FNaSC demo 4. It contains a whole new night (no phone call though) and a new animatronic. I hope you guys enjoy the update and don't forget to report bugs in the comments.
The True Epilogue to ONaD?
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
ONaD Devlog #5 and 1.2.2 Update
I am making a FNAF TCG
ONaD Probably gonna be bi-weekly devlog #5
5 feet down, no one can hear you scream.
psycho
One Night at Dino's Not So Daily Devlog #??? (1.4.0beta)










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