To all new gamedevs, I know you want to jump to the exciting and cool stuff, but make sure your mechanics are all in place and that they work, even if they don't look that good just yet!
Next up
the stress test - progress update.
Interactivity!
I made a small render of a location in a game that's very close to my heart : "Through the fragmentation" by @matepribelszky
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You can find it on their profile, totally worth trying out.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Tasty cherries!
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
oh, he's leaving, he's going. wait- no uhm.. he's gone.
Me making another prototype knowing damn well I won't finish it anytime soon.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I finally get to work on the lore some more! I really enjoy putting all sorts of tiny details for people to find and piece together the story of the game.
What's your favourite part of the developement process?










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