Game
SpaceBattery
3 years ago

To anyone following this, thank you!

Development is halted for now. Had a lot of fun with it! :) . In case anyone wants to test it, find it on itch. (link pinned on project page). Also, if it gets 10 downloads and 5 test reviews, it'll continue. Thanks!




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Testing the new custom texture map on the test level.

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.

Next up: Pick-Up items

pods produce vapor trails now

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

Testing power-ups

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

Testing some audio for the first time.

The annoying shot sound is currently for the only weapon avilable... lol

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?