Next up
Complete custom 6DoF AI mechanics. No Add-Ons, plug-ins or any of that kind.
Next up: Pick-Up items
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
Started working on a custom AI.
So far the pods know how to choose between different possible paths and patrol them.
Can't use NavMesh... 6DOF AI from scratch = Nightmare!
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!
You will find his art here:
https://slimygoo.newgrounds.com/
(btw: in the concept you can see a space-pod pilot taking shape)
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
Testing the new custom texture map on the test level.
radioactive ring weapon
Some Reeling Animations for the fishing in my game! 🎣🧍♂️ #indiegame #gamedev #videogames
Space Pod 6 dropped
(high poly "bake-from")












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