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(1/3) So what is shown here are a gif demonstrating Kyo's heavy punch. The first gif has the heavy punch animated at slow pace and the reason being is that heavy inputs results in long recovery.
A fellow @Doffito-K took his time to design the vector version of the game's logo. Thanks buddy!
(3/3) This 2nd gif now demonstrates the different within the speed. This method is often used in most fighting game that doesn't involve much of quick combos. Overall, this has applied to normal and unique heavies (expect Aerials).
Happy 30th Anniversary to the King of Fighters franchise!
Terry Bogard's birthday + a belated 5th year celebration of the King of Fighters: Pocket Battle! It's amazing how time has flown so fast with what was launched in 2019! I want to thank everyone for playing this game for the past years, honestly!
Happy to announce that I've created a community dedicated to the 2D Fighter Maker fans! link to join: https://gamejolt.com/c/fightermaker95-2002-ueyfqs
Cooking up something. Been a hard min. Uni is finally done and over with.....
Surprise, surprise! My friend Aolukuro and I are proud to announce the opening of our game studio called Team Hartlock!! Let the journey begin!
Oops did I forget something? KOF Pocket Final Boss patch is available, watch the trailer here!
And to think, we got him for Smash Bros. nearly 5 years ago....
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