Game
Ravenlore
5 years ago

To ensure this project doesnt fail I need some advice about movement systems and combat in Unreal Engine. This is very important because fancy graphics wont solve my problems.




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I am still experimenting with Skyscrapers in Blender. More variation of form and size could improve it. I would love to have some tiny Spaceships flying across the city since it is a sci fi game ;)

An old viking model. I plan to reuse a lot from this model for better character design. It is not completely bad but it lacks folds and wrinkles. I will add those with normal textures! My game: https://gamejolt.com/games/tofw/479154

More Sci Fi Crew members for my Space shooter. Hair still could improved by using hair strands instead of directly painting on the main mesh. But for now I think its fine.

Currently I am working on new houses for my rpg. Especially doors will look better now.

Here are shields and swords for the game. These are not viking like weapons. I will add them later. This is from within blender in Unreal engine they will even look better.

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

Hi guys! Here is a new Worldmap for my game Ravenlore. It is still work in progress. Ravenlore will be an RPG in a medieval Fantasy World.

Better NPCs for our game Tales of a northern Realm!!

https://gamejolt.com/games/tofw/479154

They are meant to be medieval peasants. I think I should give the textiles more variation. What do you think?

Recently I improved the base model of medieval peasants. The clothes now feature more realistic folds. And there is a lot more coming soon!

A ship I was working on. Done in Blender and I used some AI for texturing. Hope you like it. Please give some feedback since the design is still a bit simple :)