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Explode-O-Nut Concept Art
The first design of the zombie
This is the first world, this world is easy because if a zombie walks on water, the zombie will move slower
I made the game wider, plants will not attack if the zombies are too far, I did this so the player can prepare
This is what the game looks like
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
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