Game
TOO MANY NIGHTS

2 months ago

TOO MANY NIGHTS v1.4.7 is out now!

Change log in article


ADDITIONS AND MAJOR CHANGES

  • Added a new playable character, Fitzgerald

  • Rebalanced Henry

    • He now has 10 choices for enemies and penalties

    • He now has 7 choices for shop items

    • He now alternates between adding penalties and having shops

  • Rebalanced Sally

    • Beating nights is no longer "charge" based, and instead you need to get 30 happiness to beat it

    • Replaced the Tug o' War with Pip minigame with Memory with Pip

    • Characters no longer increase aggression *over the course of the night, and instead do so over the course of the run like other characters

    • The Pup Pal now beeps if left unattended for too long, causing characters' aggression to increase slowly

    • Sally no longer starts the night with coins, and enemies can give coins again

    • Enemies start at 2 aggression

    • Coins still drain over time, and do so faster the longer it's been since you've last completed a minigame

    • Sally now starts with a x3 coin multiplier

    • Sally can now get All Star

    • Don't Mess Up and Your Best Pups now make you start the night with more coins instead of their previous benefits

    • Timed is now sandbox exclusive

  • yet another night now has 25 music layers, and every playable character has their own unique combination of them

  • Added a "Low Visibility" mode in Settings

    • This currently just colors the tiles in the Memory with Pip minigame

  • Added the Location Picker and Jukebox Sandbox Exclusive Shop Items

    • Location Picker lets you change the location the night is set in, and this alternate location system will be used in the main game mode later on

    • Jukebox lets you pick from several in-game song to play during the night

  • Added 2 new Sally penalties, Angerpup and Perma-Anger

    • Angerpup makes the Pup Pal get angry faster

    • Perma-Anger makes it so doing tasks only partially reset the Pup Pal's anger, with the benefit of making it so it goes up slower

  • Added 3 new penalties for Fitzgerald, Bonus Blank, Blank Penalties, and Hidden Roll

  • Added new death voice lines for T-G3n3r1c by @Casper_DelSilly

  • Changed the Inventory screen to let you see everything on one screen

  • Cawthon shows what all the characters you have active do on the left side, making unique interactions with having certain characters active at one time clearer

  • Tweaked how some characters work with Cawthon

  • The Death tarot card now costs more money but lets you pick who to remove

  • Added customizable DOOR HEAT and COIN MULTIPLIER stats in Sandbox

  • Clicking the numbers on stats on the Sandbox Screen now lets you manually input a number for it

  • Added buttons on the menu to join the Discord and view the wiki

  • You can now use the scroll wheel to scroll in Sandbox

  • Unlocks look cooler now

  • The litterbox and deadend songs have been updated

  • Pulling up and down the monitor shows your current character's reflection for a second

BALANCE/GAMEPLAY TWEAKS

  • Caroline no longer gives 1 less coin when Last Stand is active, and now does it when Caroline Carousel is active

  • Canvas's blessing now stacks up to 5

  • Cassidy can't expunge characters if you have less than 5

  • Sparked's price changes based on how many of it you have

  • Venus's rabbits spawning is no longer based on aggression level

  • Venus no longer gives money when clicking on rabbits

  • Mura and Venus give .5 coins for every hunger bar when fed

  • Susie's Old Crayons now costs 75 tokens instead of 100

  • Summer's mechanic has been slightly tweaked to hopefully be more viable

  • Tweaked Sparky's timers

  • Tweaked Sparky Speedy and Mad Sparky to be less awful

OTHER CHANGES

  • The downloadable build now is 64-bit. This may prevent people from running the game from running the game on older devices but should fix the renderer process crash

  • Downloadable builds for MacOS and Linux exist now

  • The stats area in Sandbox is changed to allow for more options

  • Chores is no longer avaliable in Sandbox, as there's now you can customize the Pup Pal happiness fully on the right

  • When you only need to pick one option on a selection screen, selecting more than 1 now deselects the old one instead of just playing an error sound

  • Campaign and Endurance mode now have text saying they're coming later in order to prevent people from thinking they need to be unlocked

  • Replaced the Chaos Coins with Faztokens, done in order to make it clearer that they're the currency

  • Tweaked Silly's art in the arcade to work better in Lizzy's Circus and Pizza

  • Amber's card suits are now colored in order to help with visibility

  • Cawthon and Sally's leaderboards have been reset. This will also delete your PBs on them

  • Typing "unlock" on the settings screen will temporarily unlock everything for the current session

  • Renamed "x == x - 2" to "x === x - 2"

  • Renamed Summer to Lydia

  • Maple and Lydia have new art

  • Updated instructional videos for Amber, Maple, and Lydia

  • Updated Lydia's pronouns to she/it

  • BREAKNECK is now set in Charlotte's Domain

  • Total coin counts on the run end screen now takes starting coins into account

  • Run end screen has been tweaked to show location (not that you can change your location in Rogue mode)

  • Run end screen has been tweaked to look less janky when you have an absurd of tokens in a category

  • Having more than 10 max lives changes how they're displayed so they don't look weird

BUG FIXES AND OVERSIGHTS

  • Gabriel's unlock works again

  • The sandbox quit and restart binds no longer softlock the game during a power-outage

  • The amount of Maple plushies is now determined by Night AI and not Inventory AI (this means if the AI changes during the night and Maple restocks it's plushies, the amount needed to find correctly updates

TECHNICAL CHANGES

  • The "ROGUE SCREEN" sprite has been completely recoded so it's much cleaner and hopefully less laggy

  • The choice screen now supports having more than 7 options, and there's new stats that change the maximum amount of choices you can have at one time (which is 10 for every character currently)

  • Unlocks are no longer controlled by variables internally and are all controlled by a single list

  • The sounds at the beginning of the game when pre-loading should be quieter

  • Seperated the DDR machine in the arcade from the camera bg for layering reasons

  • Removed some one-off variables in favor of temperary variables from an extension

  • Tweaked preset loading so it lags less when importing a preset with the Radio active

  • Stranger Danger can no longer be added from Gabriel's Lost Badge

  • The code for making the shop item and penalty bags is split up across several custom blocks to make editing them easier

  • Importing presets no longer makes the game think you're holding left click down afterwards

  • Sparky damages the mask

  • Fixed some typos



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