Game
TOO MANY NIGHTS

6 months ago

TOO MANY NIGHTS version 1.4.0, the Friends and Foes update, is out now!

Changelog in article



ADDITIONS:

  • 6 new playable characters

    • Gabriel

    • Jeremy

    • Susie

    • Fritz

    • Sally

    • Cawthon

  • 15 new enemies

  • 50 new penalties (4 Sandbox exclusive)

  • 15 new shop items (some exclusive to Jeremy and Sally)

  • New music for the night that gets more intense as more characters approach

  • Expunging characters and penalties now shows what was removed

  • Added a RESET ALL button in Sandbox

  • Updated the credits in the Extras

  • You are now able to backup and load your save data to your Gamejolt account in the settings

  • You can wipe your save data in the settings

  • You can now press Y to restart a night in sandbox, and press Backspace to go back to the sandbox screen, though this isn't stated anywhere in-game yet

  • Added a new start-up animation by @MWaves

  • Roy's art has been updated by @MWaves (and also he's gonna work on more art in the future)

  • The game now tracks stats for coins banked and power outages

  • Added splash texts to the menu

BALANCE CHANGES:

  • Stare Down doesn't require you to have the camera up to stall Freddy and gives you some coins at the start of the night

  • Follow Suit now makes Amber attack less and give much more time to pick each card

  • Alexis now gives some coins at the start of the night

  • Sneaky Ghost now makes you start with some money at the start of the night

  • Aggressive Alexis now gives you more time if Sneaky Ghost is also active

  • T-G3n3r1c now gives more time when he's in his second stage

  • The Ink Monstrosity now moves faster with Stubborn active, and will also give you some coins at the start of the night if it is

  • NO V.A's ads with Adware spawn more often but give you more time to click on them before forcing you on his camera

  • Rita Rabbit is now slightly recoded and shows a bar on the top showing exactly how close she is to attacking

  • Coral now gives coins when dealing with him, and gives some extra ones with his penalties on

  • Worm now gives a bit more time before killing you

  • Moved several Maple plush locations to work better with other characters active

  • Melatonin now waits an additional 4 seconds in it's first stage if Switchup is active

  • Roy's speed has been halved but no longer gets slowed down when the camera is up

  • Roy makes a sound cue when moving now

  • Get a Live now costs 35 coins

  • Suicide king now gives 35 coins

  • Judgement now costs 150 coins

  • The Emperor now costs 100 coins

OTHER SMALLER CHANGES:

  • The playable character selection screen has been changed to show all locked characters and how to unlock them

  • All playable characters don't need to be unlocked to appear in the extras and see their leaderboards now

  • The sound for unlocking a character has been changed

  • The left and right hall cameras have been changed a bit to match the map better

  • The tarot cards are slightly rarer

  • Mad Freddy's description now states that it makes Freddy faster if Stare Down is active

  • The suit buttons for Amber are brighter, making them easier to tell which is which

  • Updated every single characters image in the Extras to work as better references

  • Changed Worm's extras description

  • Replaced Masked Shooter with MaskUtils, though it's still available in Sandbox if you load a preset with it or tick Show Invalid

  • The code for the game loading your save data at the start is coded to be less repetitive

  • Fixed several typos

BUG FIXES:

  • The shop text shows up correctly

  • Pressing GO on the sandbox screen doesn't let you accidentally change some of the stats anymore

  • Venus's rabbits and Mako now no longer move at radically different speeds depending on the FPS

  • Melatonin no longer plays only one specific laugh sound when attacking

  • The UI moves away when the night ends so they can't jarringly just disappear.

  • Freddy's sound cue for moving with Invisa-Fred is now only panned if Branched is active

  • Certain buttons now longer overlap with the Power Generator if active

  • Tips can no longer show on the run end screen

  • Some sounds are now properly preloaded at the start of the game

  • The Tower now correctly updated the total coin stat at the end of the run


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