2 months ago

Took me most of the day, but it’s done

A HECK of a improvement from his older sprites

The further left one is the concept along with the older sprites




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Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Even if this isn't my first time seeing this tutorial

I love griffpatch

Just only the boss left for this area, and then it'll be onto the next one

THE CREATUR

my part of the art trade with @fankyfower :3

I'm going to

Obligatory sequence progression

How it feels outside currently

Oliver sketch no way ?!?!

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for