


2 months ago
Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Even if this isn't my first time seeing this tutorial
I love griffpatch
Just only the boss left for this area, and then it'll be onto the next one
I'm going to
Obligatory sequence progression
How it feels outside currently
Oliver sketch no way ?!?!
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
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