lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
this belle getting out of bed isn't the real belle, she only exists to get out of bed so the real one can appear next to it at the exact right time
acknowledging this guy's existence for the second time ever
treecus
there are some things a fake guitar soundfont just won't cut it for
ok that last post was a little mean here's the original avi recorded directly from godot
belle's dialog portraits
reuploading the horribly compressed gif i posted on wip wednesday a few minutes ago
everywhere i go... that number keeps showing up
oops















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