lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
is ts ball bustingly hard enough for the first bonus level
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
tf do i title this
here's this side path that looks cool to go for after you come back through this room
"peter, that's not a meme, that's just porn"
to simplify level design i've created this object called an array (the yellow grid)


















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