lorem will be a bit different than other games i've made in that the game's soundscape takes a more valve-like approach
the background sounds are mostly ambience with the more "musical" tracks being restricted to amplifying key moments, like when the player first leaves belle's house and sees the town
music is also very rarely looped unless the scene the track is used in is way longer than the track itself
Next up
imagine there's a joke scene in the game where you accidentally step on a roach or something and this plays as the game congratulates you
i got an idea: to activate debug mode you have to find this image in the game's files and vertically flip it
going crazy with lighting effects
hi guys i couldn't figure out what to draw
fluffy boy
to simplify level design i've created this object called an array (the yellow grid)
i'm retiring the "belle under spotlight" thumbnail for this newer one, it had a good run
ts looks so gay :3
















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