Im considering switching, and i think i like this different take on the art style. Mainly because it fits the tone better for the game (it being dark and some what realisitic, ( death, blood, violence, etc)
The down side to this art style is loss of detail, which isnt really a bad thing. What im thinking is if i wanted to do more close up cutscenes, i can do something similar to something like TOCALL.
Honestly i might stick with this style.
Next up
Casting Spell mockup
i might plan on posting test footage soon of me working on cutscenes and stuff :] Just prototypes
new font for the dialog box :] i think it looks nice
Eepy (v2)
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
Working on making place holders for the game, im liking this style that im figuring out. Eventually when theres an artist for the game itll probably look way better than i could do. Im no artist lol but i do like this direction i am taking it in
eepy
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