Im considering switching, and i think i like this different take on the art style. Mainly because it fits the tone better for the game (it being dark and some what realisitic, ( death, blood, violence, etc)
The down side to this art style is loss of detail, which isnt really a bad thing. What im thinking is if i wanted to do more close up cutscenes, i can do something similar to something like TOCALL.
Honestly i might stick with this style.
Next up
new font for the dialog box :] i think it looks nice
Deciding on how big the screen space should be, this might be the way i go (Dont mind the mixels with the menu for now)
Casting Spell mockup
Debating wether i should switch to pixel art for Dust matters Just a thought for now, but its more likely If i do switch I might reuse DRID assets idk. The Battle Background looks cool in pixel art
Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.
eepy
i might plan on posting test footage soon of me working on cutscenes and stuff :] Just prototypes
Eepy (v2)
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