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8
Game
Dust Matters
20 hours ago

Working on a new Fight mechanic, far from finish but i wanted to lean away from rng and make it more skill based.




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Deciding on how big the screen space should be, this might be the way i go (Dont mind the mixels with the menu for now)

Battle Box Rework :]

Battle engine wip

i might plan on posting test footage soon of me working on cutscenes and stuff :] Just prototypes

Debating wether i should switch to pixel art for Dust matters Just a thought for now, but its more likely If i do switch I might reuse DRID assets idk. The Battle Background looks cool in pixel art

new font for the dialog box :] i think it looks nice

A sneak peak of the battle engine :]