https://www.youtube.com/watch?v=ktS52y42hCY
We’re excited to share with you our first trailer from A Dragon Named. It covers scenes from the entire game and shows off a variety of story related content. If you enjoy it please share on Facebook, Twitter, or your preferred social network. Every share goes a long way in helping us fund the game as we near Kickstarter. Click the link below the image to watch it now!
Development Update
Inventory, equipment crafting, potion crafting, and stats management are all finalized. For user interface we’re reworking the skill tree system and then we need to overhaul the AI and clean up combat. When that’s all done we’ll finally be in our Alpha phase. Which is mostly composed of tuning the games tools. Beta (the next phase) will then focus only on rolling all of our content.
Story outline for the whole game is complete with gray boxed maps. This is good as we’ve been able to focus more on character development and polishing story.
A new demo is still in the works. We’re planning to launch it as soon as we hit Alpha 1.0. We abandoned our plan to release a revised Pre-Alpha since we realized our game’s internal systems needed to be gutted and reworked to allow for rapidly updating content. This has been a good idea, as entering in a new craft-able item could take 30+ minutes and was difficult to change. It now takes us 3 minutes to create new craftables and alterations are instantly visible in the game.
Press Kit
Interested in putting together a blog article or want to get in touch? Check out our awesome new Press Kit by clicking the link below.
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