Next up
This attack is heavily RNG dependent, so I might change it later to make it fairer.
Also, I need to find a better way to record the gameplay, because the audio is really delayed.
Yes, the game is still being worked on. Sorry for being away for a while, life stuff happened.
Anyways, the final attack is being started on. More details on changed that are going to be made in the Youtube upload. https://www.youtube.com/watch?v=o2Txx4DHpBo
This is the part where you get a small break. The music timing is really hard to get with Scratch's system, since sometimes the music is a bit early or a bit late.
a day late ;) (1/2)
I wanted to fix the blaster sprites real quick, but it was long and boring, so have a shortened version.
Nearly there...
Release Day!
Thank you all, for your support.
I want to get better at painting shadows.
Originally, the blasters were going to track your position, until I realized it was much harder to dodge it while it stayed at the bottom. So, this is the version I went with.
Also, see if you can guess what the next attack will entail.
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