Game
Outertale (Project Spacetime)

2 years ago

Transparent window is possible now. Actual game still needs to have an opaque background ofc, but developer panel and title bar are lookin too damn clean now.

(and yes I will post again if I finish the calls)




8 comments

Loading...

Next up

Here at mavis & co we take development very seriously

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

chillin' by the SYRUP cooler

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Here at redleaf industries, we have expert planning capabilities :3

tell your friends AND foes!! (art by @NerNot1 )

literally 1984

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.