Game
JICE

2 years ago

Trying out some new effects - this one is smoke coming from some pipes left from the destroyed factory.




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Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)

More splines usage - this time to create a big room with walls and columns around it. Split it into ceiling/floor and walls for convenience.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Jumping around the hallway!

Adding some rubble, cookies and cakes to the corridor. All the most important items of any space factory.

Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!

Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Setting up the storage environment, with a cake as a centerpiece for one of the rooms.