Game
TS!UNDERSWAP [Undertale Fangame]

11 months ago

TS!UNDERSWAP Demo v2.0.0 Released


Howdy!

We've released TS!UNDERSWAP Demo v2.0.0, which adds the game's next major area: Starlight Isles!

It's available for free on Windows, Linux, and Android.

For more information (i.e. future release plans, support, and frequently asked questions), please visit our official website.

Additions

  • Added Starlight Isles, which consists of three sub-areas: Stardust Woods, Koffin Keep, and Starstruck Village.

  • Added an introductory teaser section of Crystal Springs.

  • Added two additional SAVE files, with a file select on the main menu.

  • Added the ability to change the player's name upon a RESET.

  • Added the ability to hold C/CTRL (by default) to access the Journal.

  • Added Running Boots, which allow the player to run with X/SHIFT (by default.)

  • Added a new cutscene in The City of Old for acquiring Running Boots (Demo v1.0 saves will have a Starlight Isles cutscene.)

  • Added a maximum number of kills per room, with a SFX + VFX for exhausting the local kill count.

  • Added controller/gamepad icons and overhauled gamepad support in general.

  • Added difficulty setting to the extras menu, controlling how much damage bullets do.

  • Various small additions and changes to Ruined Home.

Changes

  • Fast travel doors have SFX and timer delays, akin to DELTARUNE.

  • Made Mad Dummy chase bullets less likely to spawn on top of the player.

  • Rebalanced Mad Dummy chase (change bullet spawn rate, decreased bullet speed, bullets no longer shoot during secondary "mini dummies" attack.)

  • Made Asgore's final attack in Ruthless use scripted RNG to be less annoying.

  • Made adjustments to Asgore's attacks and general balancing.

  • Visual change to Mettacrit intro cutscene in Ruined Home.

  • Several Mettacrit attacks visually adjusted.

  • Connor has been removed from The City of Old.

  • Modified most tree collisions in The City of Old to use slopes, instead of rectangles.

  • Small changes to how the input system handles multiple presses at once.

  • Overhauled the localization system (documentation will come at a later date.)

  • Half of the internal code has basically been rewritten, but we don't talk about that.

Bug Fixes

  • Fixed bug to avoid taking damage during Asgore's final attack in Ruthless by colliding with the inactive spear.

  • Fixed bug where Mad Dummy's chase bullets would instantly destroy themselves offscreen in a certain position.

  • Fixed a number of issues caused by sounds not playing properly.

  • A certain NPC now properly detects skipping lines of dialogue... after being fixed twice already.


... WHEW!

It's definitely been a long time coming since our Demo v1.0 release back in December 2020, but we made it here!!

Thank you so much for your patience, kind words, and for sticking around with us all this time.

If you encounter any problems, please visit our support page for a list of known issues and solutions -- and to submit a bug report if necessary.

Currently, Demo v2.0 only supports English. We're working on official localizations for Spanish, Brazilian Portuguese, and Dutch -- we'll make sure to share more details once we have them!

That's all for now. Have fun with Starlight Isles!!!

- Beethovenus and Team Switched

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