Game
TS!UNDERSWAP [Undertale Fangame]
10 months ago

TS!UNDERSWAP Demo v2.0.5 Released


Howdy!

The changes in this version (v2.0.5) include:

Additions

  • Added new sprites for jumping into lifts in Crystal Springs.

  • Added an extension to a joke related to a certain bush.

  • Added an anti-cheese to something very specific in a battle (not for any attack).

  • Added extra lines of dialogue to a specific NPC in Koffin Keep, under certain conditions.

  • Added new dialogue to another specific NPC in Koffin Keep, under other certain conditions.

  • Added new text to a few SAVE points when backtracking, to make more sense.

  • Added a missing line to an ACT at the end of a certain optional dog's battle.

Changes

  • Changed crash logs to use a new filename, so as not to conflict with logs from other programs.

  • Changed some minor behavior and visuals of the GameJolt integration.

  • Localization tooling and systems further upgraded and finalized.

  • Credits updated.

Bug Fixes

  • Fixed a shake animation never ending for a very specific NPC.

  • Fixed a sequence break when backtracking in a certain situation.

  • Fixed some incorrect layer depths in the newspaper office in the City of Old.

  • Fixed a missing shader support check for one specific object.

  • Fixed multiple issues with two bush objects in Starlight Isles Evacuation routes.

  • Fixed an accidental duplication exploit with the Torn Apron, due to incomplete logic.

  • Fixed a certain character's death not getting tracked as a kill (this will apply retroactively).

  • Fixed Beenard's journal description not properly updating in certain situations.

  • Fixed logic for the Dogi on the beach in Starstruck Village, under certain conditions.

  • Fixed grammar and correctness for multiple lines of dialogue.

  • Fixed bullets disappearing in one specific attack too soon in a boss fight.

  • Fixed a case where overworld fog would exist when it shouldn't, before and after a specific battle.

  • Fixed a specific case where you could trigger more than one memory sequence in a single run.

  • Fixed a crash that could occur when closing the game in a shop.

  • Fixed an unintentional animation at the end of a boss fight, under certain conditions.

  • Fixed a certain character duo appearing in a situation when they should not.

  • Fixed a few issues related to usage of debug mode. Note that we do not officially guarantee support for debug mode.

  • Fixed potential crashes related to music terminating in exactly the wrong way.

  • Attempted fix of a potential sequence break in certain routes at the end of the demo.

  • Removed an accidental ending to the boss fight of Koffin Keep.


In addition to everything else, we have a few quick announcements!

Project Roles

TheMaxine is now the Writing Director, and Beethovenus is now the Project Manager / Creative Director! We're shifting towards having multiple project leaders -- while this was already a thing with our system of project directors, we wanted to make it a bit more clear roles-wise.

Localization Documentation

UPDATE: Documentation for unofficial localization patches is now available here!

As mentioned in the changelog, the in-game tooling and systems have been further upgraded and finalized. We just need to finish putting together the documentation for v2.0's localization tools, and then update our website.

Once we do this, you'll be able to start making your own unofficial localization patches, if desired!

This should hopefully take place in the near future, and we'll give updates on what's happening here. In the meantime, we're still working on official localizations for Spanish, Brazilian Portuguese, and Dutch with our official translators. We'll share more details once we have them!


If you experience any issues on this version, please visit our support page for information and assistance. There's definitely been some odd ones out there!

For more information on Demo v2.0, read the v2.0.0 changelog!

- Beethovenus and Team Switched

thank_you.png


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