Yippee!
A new devlog has arrived!
There has been an abundance of progress ever since the last devlog.
And before we start, I'm going to be changing the formatting of this devlog, because let's all say it, the first devlog was an absolute train wreck
Let's begin!
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So the first (and smallest thing) Is that puzzles now work!
Such as buttons, switches, and pushable rocks!
...
Yep that's it.
Next thing to know is that we'll be revealing some new characters!
Meet...
Lora & Groundshroom!
These will be the characters you'll meet in the Gardens!
Goundshroom (the one on the left) is the mini boss you'll encounter in the middle of the Gardens.
The only way to describe them is...well...
And Lora is a hot headed, "guardian" of the Gardens...
Or, that's what the remaining people say about her.
She doesn't enjoy her time at the Gardens a whole lot...
Next up on the menu...
Surprisingly, not much new story updates :/
As said in the last devlog neutral is really the last part of writing needed...
The final messages are really more about the games development (which has been on a role lately).
We are still looking for GMS2 CODERS and ONE MORE COMPOSER!
If you specialize in any of these professions, and are interested in our project please DM on Discord @ CactusJuice
Or @ Cacto.Juice
See you guys in next month's devlog
(I'm not removing that part but it's not like Imma post stuff in between to yall' updated )
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