Game
TUNNEL DIVERS

7 years ago

TUNNEL DIVERS v0.9.1 is now available


Dev Log

Just a small update doing some more polishing, mostly for the level editor. I added some quick buttons for the tools, and added a new tool called the cloning tool.

The cloning tool is similar to copy and paste but not as fancy. You select a region of objects to copy, then left-click again to clone the objects you have select at the position your mouse cursor dictates.

Showing the hot key help is now off by default, as new level authors can probably stumble upon it with the new set of quick buttons. You can still use the hot keys of course, but these buttons are there for the mouse if you find them to be more convenient then hot keys. The level editor guide has also been updated to reflect these changes.

Also you may notice the news window saying the game was released, it wasn’t, I just updated it so I wouldn’t forget to later when it is time to actually release. I guess I’m getting antsy.

I also updated the trailer on the Steam store page, go ahead and check it out and let me know what you think.

I’m moving this week, so it’s time for another break. After I’m settled in my new place and I’m sure my internet service transfered and is working okay, then I will announce a release date.

  • S

EDIT: I forgot to mention I added ‘casual mode’ for map making. What this means is you can upload your map without requirements and in any state (No spawns, no needing to complete the mission yourself, etc) to the workshop, however it will not appear at all in the in-game workshop browser, nor be tagged with a game mode tag, so players won’t even know what game mode the map is until they download it. You CAN still host the map on a server, and it will prompt players who don’t have it to auto-download it from the workshop.

Changelog

  • TUNNEL EDITOR: Added cloning tool

  • TUNNEL EDITOR: Added quick tool buttons

  • TUNNEL EDITOR: Added ‘Casual mode’ for map making

  • You can now advance the text in the intro cutscene with space bar

  • Added skip/advance text prompt to the intro cutscene

  • Updated the game credits

  • Fixed being able to easily drag around objects in the level editor

  • Fixed the par time in mission 11



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