Game
HardMode Undertale Sans Fight

5 years ago

turns out making extremely hard games are difficult




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made things look better with gameover screen and phase selection

A normal day of me making music things on GarageBand

Frisk

I am making this hell.

Muffet - Day 2 #Joltober25 #Spider

miencraf

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations