Game
"Tron Inspired" Disc Wars
9 years ago

Tutorial Level Design


After a few work weeks on my personal vacation, the Tutorial level has been 90% blocked out. Save for some walls and ceilings, it it mostly complete.

The next step will be adding in the scripts and triggers for tutorial events like enemy spawning, control unlocks and helpful UI events for instructions on how to use the controls. Sadly, this level design will not be as effective as intended until certain UI features are added as some of the parkour movements are not very intuitive if one is not used to them. But as soon as the level is complete “enough” with the scripting, I will release it so I can get some feedback on the new mechanics of movement.

I am hoping for the next playable release of a level to be sometime in
February if all goes according to plan. Stay Tuned!



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

New Teasers!

Got some fun collectibles in our game, Path of Kami!

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.