Game
"Tron Inspired" Disc Wars
9 years ago

Tutorial Level Design


After a few work weeks on my personal vacation, the Tutorial level has been 90% blocked out. Save for some walls and ceilings, it it mostly complete.

The next step will be adding in the scripts and triggers for tutorial events like enemy spawning, control unlocks and helpful UI events for instructions on how to use the controls. Sadly, this level design will not be as effective as intended until certain UI features are added as some of the parkour movements are not very intuitive if one is not used to them. But as soon as the level is complete “enough” with the scripting, I will release it so I can get some feedback on the new mechanics of movement.

I am hoping for the next playable release of a level to be sometime in
February if all goes according to plan. Stay Tuned!



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Got some fun collectibles in our game, Path of Kami!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Art made for my friend @ungerbibs . Much love for this <3