Game
"Tron Inspired" Disc Wars
9 years ago

Tutorial Level Design


After a few work weeks on my personal vacation, the Tutorial level has been 90% blocked out. Save for some walls and ceilings, it it mostly complete.

The next step will be adding in the scripts and triggers for tutorial events like enemy spawning, control unlocks and helpful UI events for instructions on how to use the controls. Sadly, this level design will not be as effective as intended until certain UI features are added as some of the parkour movements are not very intuitive if one is not used to them. But as soon as the level is complete “enough” with the scripting, I will release it so I can get some feedback on the new mechanics of movement.

I am hoping for the next playable release of a level to be sometime in
February if all goes according to plan. Stay Tuned!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

We are under attack!

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Szayel Aporro Granz - Bleach

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.