So all main features for the next release are implemented. Next step is to debug the stuff:
Debugging: The compile pipeline is updated. Create first windows exefile based on C++11
Debugging: The virtual cpu does not crash any more. The first “Hello World” program was successfully executed.
Debugging: The update of the far voxel landscape does not crash any more :-). The only bug which is left creates cracks in the ground :-(
Debugging (Lua script integration): New entity successfully created!
Release: I plan to make new releases of the development version. For this I will introduce a new Steam branch which will contain these versions. These release will use a different map folder so that your maps are not accidentally damaged by bugs!
This was in fact the main reason, why I did not made new releases. I did not want to damage your worlds, because I really changed a lot in the engine.
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