Game
StaudSoft's Synthetic World
7 years ago

Tweet: Changed to the debugging phase!


So all main features for the next release are implemented. Next step is to debug the stuff:

Debugging: The compile pipeline is updated. Create first windows exefile based on C++11

Debugging: The virtual cpu does not crash any more. The first “Hello World” program was successfully executed.

Debugging: The update of the far voxel landscape does not crash any more :-). The only bug which is left creates cracks in the ground :-(

Debugging (Lua script integration): New entity successfully created!

Release: I plan to make new releases of the development version. For this I will introduce a new Steam branch which will contain these versions. These release will use a different map folder so that your maps are not accidentally damaged by bugs!

This was in fact the main reason, why I did not made new releases. I did not want to damage your worlds, because I really changed a lot in the engine.



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Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Finished Voxel Background Landscape

New Dungeons with shy zombie (he does not attack the player because of a bug)

Merry Christmas!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)