Game
StaudSoft's Synthetic World
7 years ago

Tweet: Multiplayer Debugging

Debugging multiplayer is hard :-(. So much possibility for unreproduceable errors!

The client prediction of the view direction is working nearly perfect. The movement client prediction sometimes produces jumps, which is sad!




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Next up

New Dungeons with shy zombie (he does not attack the player because of a bug)

Finished Voxel Background Landscape

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Merry Christmas!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Family band complete!

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.