Game
StaudSoft's Synthetic World
8 years ago

Tweet: Plugging in the compiler


To make it more clear what I do I will add to every tweet: Planning, Implementation, Debugging.

Planning means that I am creating a plan how to implement something.

Implementation means that I create the actual code.

Debugging means that I test the code and try to find the errors. Usually this takes the longest.

Implementation: Connected now the compiler to the CPU modul. The next step is now to add a window in which the player can enter the code and then let it compile.

Planning: I thought of a new way to store trees and also buildings, so that they can be displayed in the background landscape.



0 comments

Loading...

Next up

Merry Christmas!

New Dungeons with shy zombie (he does not attack the player because of a bug)

Finished Voxel Background Landscape

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)