I have started school this month, so August has been slow. However, some groundwork has been done.
-WHAT'S NEW?-
I have added achievements to the game, and unlocking them gives you extra points for purchasing upgrades! If one finds them annoying, they can be turned off, and if one wants more mystery and challenge, the short instruction for acquiring an achievement can be hidden.
After trying mutliple concepts of the primary task for Night 4, I have finally chosen an idea that will actually work well. It is currently ≈55% done.
I actually worked on the secondary task for Night 4 while I was having trouble with the primary task, so the controls and the artwork of the room for the secondary is completed. The only features left are the animatronics involved in that task (their AI and animations), and the task progression.
Some bug and glitch fixes.
Thanks for following the development!
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