Fixed enemy textures
Placed a ui indicator that explains what to attack
Fixed time scale issue when restarting the game
Took away stomp bar when stomp is ready
Fixed stomp cool down bar
Took out stamina bar when going through cutscene
Fixed player texture
Changed cutscene pause time on boss
Added combo attack to player
Added more props to the game
Added bartenders to bar
Fixed some sounds issues
Enemies now don’t move on death
Death of towers now increase enemy spawn rate
Resized props in scene to proportion
Next up
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
I made a small jungle house.










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