Game
S.G.P.G
9 years ago

UI


Another update is here but it’s a smaller one. We have recently added in a main menu for our game with a nice 3D scene that you can stare at in the background. The reason it looks nice is because of the depth of field. So far the menu is very basic and only has two options so far. The font is also very basic too which is the default unreal engine font that most ue4 games use. The menu and UI and such are going to change probably drastically later in development. Also we added a loading screen when you load up a level. This is also very basic so far and since the game is low poly, things render quickly either ways. Hopefully we will have another update coming soon.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔