Ultimate Custom Night VR
2 months ago

Ultimate Custom Night VR - OUT NOW

After 1 year and 8 months, Ultimate Custom Night is finally in VR. I can not express enough how much I appreciated all the support given during development as well as how much I appreciate all the people who have helped during the development.

This game has over 10 different animators who have put in so much work to bring you an experience like no other. With over 20 thousand keyframes of animation, this game I believe has the greatest amount of animation compared to other fangames.

I just can not express how thankful I am to have worked with such talented individuals.

So here are a couple of important things to know regarding the game.

  1. The native Oculus Quest version will be coming roughly 1-3 weeks after release. Currently, the port is roughly 70% complete, with only some recoding and heavy optimization of two levels.

  2. The game runs on all headsets that support SteamVR and has two controllers. Valve, Vive, Oculus Rift, etc. For Quest users, you will need to connect your Quest to your PC using either a wired cable or wirelessly with Airlink or Virtual Desktop. Once SteamVR picks up your Quest, you're good to go.

  3. The game is meant to be played seated and was designed around that. You can play while standing though for the best experience it's best to have a comfortable chair and enough room in front of you.

  4. The game is a faithful 1-1 recreation with some mechanics adjusted for VR as well as lots of additions to make this game feel more immersive. One of the main mechanics in the original, Cam Stalling, is not in the game but has been replaced with another method that called Animatronic Stalling. Try to use this for 50/20 mode.

  5. Continuing on Number 4, the only thing that is not 1-1 is Mr. Hippo's stories. We were only able to animate 1 out of his 4 stories. If anyone wants to try and animate the other 3 stories, feel free to let me know though it is not an easy feat.

  6. Don't underestimate 50/20, I can guarantee you won't beat it.

That is pretty much it, if you have any questions or issues please feel free to let me know in the Discord server.

My current plan from now is to finish the Quest port for UCN VR, finish up Grizzly's VR by November or December, and then go on a long break from Fnaf Fangame development. I will be focusing on my Attack on Titan VR fangame, so feel free to follow that for any updates.

Thank you all again, and I wish you all luck for 50/20, you're gonna need it.