Game
Ultimate Nintendo Night: Joofified
3 months ago

Ultimate Nintendo Night: Joofified 1.0.10


Bug Fixes

-Tools being activated at the same time no longer break the usage and noise meters.

-Poppy Bro could attack if the clone Sonic was running towards a door.

-Shadow reseting time during a jumpscare.

-Ribbon spawning in max modes.

Balancing Changes

-Coins will always spawn on the cameras and not have a chance to go offscreen.

-King DeDeDe is a little less aggressive.

-Knuckles can't be seen or be able to attack if viewing the vent or pipe systems.

-8-Bit Mario slows down when using the monitor.

-Poppy Bro's sizzling is louder.

Hard Mode

-Rosalina's hard mode mechanic reworked.

-Reverted Meta Knight's mechanic.

-Reverted Marx's mechanic.

-Pikachu's hard mode mechanic reworked.

-Eevee's hard mode mechanic reworked.

-Villager's hard mode mechanic reworked.

-Agent 3's hard mode change now only affects the kill timer.

-Agent 8's hard mode change now only affects the kill timer.

-Mega Man's gate now opens up if the left and right doors are closed rather than both closing and opening.

-Reverted Crash's mechanic.

Other Changes

-Made a hitbox for the pipes so placing the audio lure is much easier.



1 comment

Loading...

Next up

I hate Five Nights at Freddy's.

My next game will be peak trust, but I may require some good modelers sooner or later

Beejoof is nonbinary

Happy pride month

Ultra Buddies Night

Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!

Ssssssoooooooo... whats up with 1.1?

Oh yeah the next joofified game has been around 90% done for nearly three months now. Lol!

Bassie :>

A life changing experience!

Me when I see mustard memes 😂🫱🫱!