Bug Fixes
-Tools being activated at the same time no longer break the usage and noise meters.
-Poppy Bro could attack if the clone Sonic was running towards a door.
-Shadow reseting time during a jumpscare.
-Ribbon spawning in max modes.
Balancing Changes
-Coins will always spawn on the cameras and not have a chance to go offscreen.
-King DeDeDe is a little less aggressive.
-Knuckles can't be seen or be able to attack if viewing the vent or pipe systems.
-8-Bit Mario slows down when using the monitor.
-Poppy Bro's sizzling is louder.
Hard Mode
-Rosalina's hard mode mechanic reworked.
-Reverted Meta Knight's mechanic.
-Reverted Marx's mechanic.
-Pikachu's hard mode mechanic reworked.
-Eevee's hard mode mechanic reworked.
-Villager's hard mode mechanic reworked.
-Agent 3's hard mode change now only affects the kill timer.
-Agent 8's hard mode change now only affects the kill timer.
-Mega Man's gate now opens up if the left and right doors are closed rather than both closing and opening.
-Reverted Crash's mechanic.
Other Changes
-Made a hitbox for the pipes so placing the audio lure is much easier.
1 comment