Game
Ultimate Nintendo Night: Joofified
5 months ago

Ultimate Nintendo Night: Joofified 1.0.9


Balancing Changes

-Size of audio lure has been increased.

-Coins are larger on the cameras alongside them spawning more easily.

-Regenerating Mario's power is 50% faster.

-Captain Toad kills you slower.

-Completing Wario's mouse related microgames are faster.

-King DeDeDe gets upset twice as fast.

-Waddle Dees no longer grant coins upon clicking.

-Marx gives more time to close the vent. (6s to 12s)

-Classic Sonic is more consistent with his attacks, rather than being RNG.

-Ice Climbers are more transparent.

-Link waits for the cooler to be off to attack.

Hard Mode

-Smashball no longer costs extra.

-Mario hard mode mechanic reworked.

-Rosalina hard mode mechanic reworked.

-Rather than one less apple, there is two less apples for Yoshi.

-Cappy hard mode mechanic reworked.

-Diddy Kong hard mode mechanic reworked.

-Wario's speed boost at the start has been increased to match his normal speed increase.

-Changed Kamek's screen effect to a blur effect.

-King DeDeDe hard mode mechanic reworked.

-Meta Knight hard mode mechanic reworked.

-Bandana Waddle Dee hard mode mechanic reworked.

-Marx hard mode mechanic reworked.

-Ridley hard mode mechanic reworked.

-Pikachu hard mode mechanic reworked.

-Incineroar hard mode mechanic reworked.

-Villager hard mode mechanic reworked.

-Agent 3 hard mode mechanic reworked.

-Agent 4 hard mode mechanic reworked.

-Sonic hard mode mechanic reworked.

-Mega Man hard mode mechanic reworked.

-Ness hard mode mechanic reworked.

-Crash hard mode mechanic reworked.

Bug Fixes

-Fixed an issue where you can eliminate a character with the smashball despite not purchasing it.

Other Changes

-Ridley has a sound cue for appearing.

-Personal best times for Ribboron's Showdown and Ribboron's Finale.



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And so it begins...

Game is cancelled. Shocker. However I uploaded what was done onto the game page so you can play for yourselves! The active in the warning screen will take you to another cancelled version of the game built within the same MFA. Enjoy my joofers!

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.

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2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

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A life changing experience!

Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!