Balancing Changes
-Size of audio lure has been increased.
-Coins are larger on the cameras alongside them spawning more easily.
-Regenerating Mario's power is 50% faster.
-Captain Toad kills you slower.
-Completing Wario's mouse related microgames are faster.
-King DeDeDe gets upset twice as fast.
-Waddle Dees no longer grant coins upon clicking.
-Marx gives more time to close the vent. (6s to 12s)
-Classic Sonic is more consistent with his attacks, rather than being RNG.
-Ice Climbers are more transparent.
-Link waits for the cooler to be off to attack.
Hard Mode
-Smashball no longer costs extra.
-Mario hard mode mechanic reworked.
-Rosalina hard mode mechanic reworked.
-Rather than one less apple, there is two less apples for Yoshi.
-Cappy hard mode mechanic reworked.
-Diddy Kong hard mode mechanic reworked.
-Wario's speed boost at the start has been increased to match his normal speed increase.
-Changed Kamek's screen effect to a blur effect.
-King DeDeDe hard mode mechanic reworked.
-Meta Knight hard mode mechanic reworked.
-Bandana Waddle Dee hard mode mechanic reworked.
-Marx hard mode mechanic reworked.
-Ridley hard mode mechanic reworked.
-Pikachu hard mode mechanic reworked.
-Incineroar hard mode mechanic reworked.
-Villager hard mode mechanic reworked.
-Agent 3 hard mode mechanic reworked.
-Agent 4 hard mode mechanic reworked.
-Sonic hard mode mechanic reworked.
-Mega Man hard mode mechanic reworked.
-Ness hard mode mechanic reworked.
-Crash hard mode mechanic reworked.
Bug Fixes
-Fixed an issue where you can eliminate a character with the smashball despite not purchasing it.
Other Changes
-Ridley has a sound cue for appearing.
-Personal best times for Ribboron's Showdown and Ribboron's Finale.
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