Game
Ultimate Nintendo Night: Joofified
2 years ago

Ultimate Nintendo Night: Joofified Patch 1.0.5


Bug Fixes

-You can't get power from Ridley or Marie if you run out of power.

-Power Generator wouldn't work unless power was below halfway.

Balancing Changes

-Wario's timer goes down even if mask characters are in the room, but still pauses at a certain point unless the microgame is complete.

-Nerfed Crash's kill timer (2.5s to 3s).

-Crash can spawn after a set number of monitor flips as well as randomly.

Hard Mode

-Changed Peach's hard mode mechanic to where the light needs to be shined on her more.

-Odyssey Box now works for Cappy.

-Buffed Captain Toad's to where you need to find the gem at 4am as well.

-King K. Rool when not using the monitor, spawns memes a lot less frquently.

-Callie's hard mode mechanic changed so the audio is ineffective after she reaches a certain point.

-For Classic Sonic, it's been swapped to where the Odyssey Box only works and not the flashlight.

-Nerfed Crash's kill timer (1.5s to 2s).



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https://mochamoncommissions.carrd.co/

Gonna be real I love digging in my butt

UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.

Ssssssoooooooo... whats up with 1.1?

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.

Y'all what smaller projects would you like to see from me? Can be anything I just need ideas.