Game
Operand Aquata
5 years ago

Ultimately, I came out positively, and I'll be posting a video later tonight, but... today was a yucky-day. I'll definitely have to devote the last stretch of the dev cycle to polish. Lots of polish. So much polish the Nazis will invade it.




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I LIED!! Have a screenie, the first facility! I touched up the prefabs a bit, and *MWUH* I love the way this turned out.

Put my spirits back in order, and made the player's sub! Modeling is more or less complete, minus the facilities and endgame stuff.

Good news, and bad news.

Bad: Robots weren't working, scrapped them to save time and sanity. Good: Replaced them with ceiling turrets that were WAY easier to design, build and play with. Even used the old robot head! Level building can finally begin!

Sentry bot! Yesterday's work. I'll have some images to flaunt later on tonight~!

These are the prefabs for the game's facilities, and a mockup of one. I can slap 'em together like LEGO and make as many as big as I want! There are a lot of things to still do, I really need to stay focused and dole out my time properly...

Now in three designer colors~! Please ignore Blue, he decided to wear his curvy armor to picture day and has been punished accordingly. Mostly with blue-colored blaster bolts to his face.

Have a good Boi

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.