Next up
This is the model that we will use in the game and some ideas for the visual aspect to develop.
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Este es el modelo que utilizaremos en el juego y algunas ideas para el aspecto visual para desarrollar.
New menu design for the game
Creating the bullet system, weapon reloading and looting. Thought of stopping using playmaker and doing the whole project again .
Crnd Sistema de balas, recarga de arma y looteo.
Pensado en dejar de usar playmaker y realizar todo el proyecto de nuevo.
Multiplayer system, Create room, Join room, be host, first online interactions etc ...
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Sistema multijugador, Crear sala, Unire a sala, ser host,primeras interaciones en linea etc....
The Playmaker tool is very good, I just feel that it is more work and many state branches, we will restart the project from scratch.
La herramienta de Playmaker es muy buena,pero es mas trabajo y muchas ramas de estado, retomaremos el proyecto desde cero.
Weapon created by an Apex Legeds Weapon Bug.
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Arma creada por un Bug de armas de Apex Legeds.
Video Gameplay Alfa Royal Games.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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