I am currently working on the attribute system of the game. There will be 7 of them that can be upgraded up to 5 times each.
-Health(the red bar)
-Power(the green bar)
-Attack(the damage you deal with the regular attack and the slide move)
-Technique( jump control, attack and cast speed)
-Hatred(Agressive spells’ instant damage like spellfire, enemy knockback from attacks)
-Guilt(Trick Spell parameters like spellwind knockback and poison damage)
-Defiance(Defensive Spell parameters like lifesteal amount and summoned creatures’ stats)
Moreover the way the story and lore unfolds has been finalized. It’s heavily connected to the level up system of the game. Each enemy you kill rewards you with “fragments”. When you have gathered a certain amount of fragments you regain a “memory”. This memory will give you info about the lore and help you understand who you are and what’s going on. Plus each boss gives a special memory that explains a lot of the story, making the memories you regain by yourself more “supplemental”.
Thanks to everyone for your support and a big thank you to the haters and trolls, it means that I’m doing a good job.
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