1 month ago

Undertale: Extended Underground mod thing.

Made some little changes with Autumnia tileset

In the other hand, I've made some other sprites for Yugure (your partner in Autumnia.)

Also I probably gonna make a full explanation about Autumnia sometime.




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UT:EU thing. something that sucks for me. is that since i mostly needing map most of the areas, i has no idea how to add the events there. i might can ask someone to help me with the coding since i also need write the story for the areas of the mod.

This appeared in my head for no reason. * Dess protects you... (While exploring the VOID you ends up meeting Dess, but you two ends up facing W.D. Gaster. Which wants get Frisk's SOUL.)

Trying make a logo for a Undertale Mod project about extending the Underground with new areas.

UT: Extended Underground Dev thing: Doing a Room which connects Ruins with the Catacombs. I even made it make a parallax for it!

extended underground thing. Doing a (Concept) Intro for Autumnia. DISCLAIMER: I animated with Premiere, so the quality of the video is mostly because of this.

I had made that sprite for an Rivals of Aether mod. But I noticed that you can't make taunt animations to normal characters in RoA. (*Only buddies can has taunt animations.) And I'm pretty sad that I needed discard it.

UT:EU Mod Dev thing: I decided make some more rooms to the Catacombs, but while they are fully layouted, they dont has events such as spikes and some other things too.

"The Viewpoint."

another UT:Extended Underground idea. A mockup for a map system. *Certain areas of the map gonna be obscured if you didn't explored them yet. Also, after Alphys updating your CELL, the map can be later accessed on it.

UNDERTALE: Extended Undergroung thing. I'm currently learning how to use UndertaleModTool. By the way I'm trying recreate that mockup I've made for the "Hermit/Protector of Catacombs" first encounter. (Second image)